Research / Structure / Validation
UX & Product Design
A practical product-design path grounded in evidence, clear information, honest interaction, and real-world validation.
By the end of this path
Turn an ambiguous problem into a testable product flow, then improve it with evidence instead of opinion.
Lessons
Six studio lessons
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01
Frame the outcome
Separate the user’s job, the business constraint, and the behavior that would prove the design works. 55 min -
02
Research without theater
Plan interviews, observation, surveys, and analytics around decisions you genuinely need to make. 75 min -
03
Make information findable
Model content, vocabulary, navigation, and search around how people think—not your org chart. 70 min -
04
Prototype the risky part
Choose fidelity by uncertainty. Prototype decisions and edge cases before decorating screens. 80 min -
05
Design systems with judgment
Build tokens, components, content rules, states, and escape hatches that support coherent work. 75 min -
06
Test, synthesize, decide
Run a five-person usability study, separate signals from anecdotes, and prioritize the next iteration. 90 min