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Research / Structure / Validation / 04

Prototype the risky part

Choose fidelity by uncertainty. Prototype decisions and edge cases before decorating screens.

Time
80 min
Mode
Learn → Make → Check
Path
UX & Product Design

By the end, you can…

Prototype the question

A prototype is an instrument for learning. If the uncertainty is whether people understand the sequence, paper may be enough. If the uncertainty is keyboard behavior or perceived latency, a coded prototype may be necessary.

High visual polish can make a weak concept feel finished and discourage honest critique. Spend fidelity only where it helps answer the current question.

States are part of the design

Include loading, empty, partial, invalid, permission-denied, offline, and success states when they affect the decision. A single golden path hides the moments where trust is won or lost.

Give participants a goal and context, not click instructions. Observe where they start, what they expect, and how they recover. Ask them to explain what they think happened after acting.

Your studio task

Make — Prototype only the least-certain moment in a flow, including loading, empty, and error states.

  1. Name one uncertain product decision.
  2. Choose the minimum fidelity required to test it.
  3. Prototype the core path plus two risky states.
  4. Run a task without coaching and record expectations, errors, and recovery.
Definition of done

A teammate can test the risky decision without being distracted by visual polish.

Open the interactive lesson with its workspace ↗

Knowledge check

When is a high-fidelity prototype justified?
  1. Whenever presenting to leadership
  2. When the research question depends on realistic interaction or visual perception
  3. At the start of every project
Reveal answer (B)

Fidelity should serve the learning question, not status or habit.

Which state should a prototype include before testing?
  1. Loading and empty states
  2. Only the perfect first-run flow
  3. Every marketing asset
Reveal answer (A)

The moments where trust is won or lost are loading, empty, error, and recovery states.